RubberHose 2.0

$45.00 per license

(buy more and save)

  • Non-IK, resolution independent, everything connecting, fun-time shape layer rigging

  • Art layer rigging with RubberRig and RubberPin

  • Advanced Hose styling 

  • Speed improvements and keyframe baking

  • BodyMovin support

Need a studio license for more than 20 users? Contact us

What is RubberHose?

Think of it as a quick way to remove a lot of the technical overhead from the animation process to allow you to really focus on character. The simplicity of RubberHose is now faster, more open and bigger than just Shape Layers.

Connect layers from Illustrator and Photoshop into two new stretchy rigs –RubberPin and RubberRig. Style hoses unlike ever before (tapered hoses hallelujah). Major speed updates and keyframe baking let you work faster. 

New to RubberHose?

 
 

Simplicity, but like way more of it

Simplicity is a fundamental principal of good design. Simplicity has always been the primary focus with RubberHose, because animators do a lot of hard work and deserve tools that are enjoyable. In version 2, new things have been added, dumb things requiring multiple steps have been removed, and code has been optimized to run as fast as possible inside of After Effects.

 

 

Hose Styling

RubberHose introduced a whole new way to create characters using shape layer paths. But sometimes noodle arms aren't right for the look of the project or the character.

The ability to style a hose has always been a main function of the RubberHose system since version 1. It is now possible achieve much more complex styles and save all your hard work as a preset file that can be applied to other hoses and shared with your team or with users around the world.

More about Hose Styling at the BrainDump.

hoseStyling.gif

RubberRig

Transform Rigging a set of two layers from Illustrator or Photoshop should be a simple task. And now it is. 

Line up two layers at the center of the comp and click the button to create a stretchy rig with the same level of control as RubberHose.

More about RubberRig at the BrainDump.

RubberPin

Often underutilized, Puppet Pins can be a really effective way to bend a single layer. Because of the advances in RubberHose 2, it is now possible to link a set of 3 pins to a controller group. This means two really important things:

  • A single art layer can bend and stretch like a hose
  • Art layer pins can be attached onto an existing hose group and work as a texture for the hose.

More about RubberPin at the BrainDump.

Speed Improvements

In RubberHose 2, the control hierarchy has been redesigned and all expressions have been completely rewritten and optimized to run as fast as possible. 

Sometimes your scene needs a ton of hoses and no amount of clever code will save it. Keyframe Baking is the one-click solution to trash all that lame math and make some keyframes. Hose styling is still fully editable after baking, and if you need to adjust the motion of the hose just Unbake and you'll be back in math land. 

BodyMovin SVG Exporting

It is now possible to tell a modern browser how to draw art and animation right on a site that are fully scalable, at ulta-smooth framerates, smaller than most GIFs. While this is amazing, it usually involves writing a ton of code that nobody wants to do.

BodyMovin is a powerful extension that takes your After Effects comp and exports the code needed to run online with minimal setup. It's an amazing tool and now supports RubberHose. 

More about BodyMovin at the BrainDump.

What does it do?

There are countless ways to set up a character for animation, but RubberHose is the fastest and simplest. Use it alone or with other systems to get the most out of your characters. One click gets you set up with a bendy line that works the way you expect it to. There are lots of materials in the version 1.0 training series if you're curious.

 

Connect layers to the ends of hoses. Connect hoses to other animated layers. Adjust the hose characteristics to fit the character, scene or action –all in the middle of animating. The freedom to change a bend's direction or roundness or the hose length is all yours. 


Using RubberHose

LEARNING AND PRACTICING

With everything that goes into character animation (drawing/rigging/design) it's often too scary for beginners to overcome the initial challenges of posing and timing and move on to expression and emotion. RubberHose takes the technical hassle out of rigging and let's you focus on performance. 

MOTION GRAPHICS

Time and budget rarely scale with the increasing demand for characters in motion graphics. RubberHose frees up designers to quickly build stylized characters that are ready to animate.

RubberHose can also be used to build more abstract motion elements.

CEL AND FRAME-BY-FRAME

Some of the most time consuming forms of animation rely heavily on preproduction to nail down weight and timing before finalizing with real art. RubberHose can be quickly used to build bones and create motion tests faster than you can sharpen your pencils.


Interwebz Demo

It's kind of hard to visualize an animation tool that's fun to use, so stop using your dumb old imagination and use the fancy online demo to get a sense of what RubberHose is and how it reacts to you.

 

Cool people making cool stuff

 

RubberHose 2 Braindump

RubberHose 2 is really intuitive, but it does have a bunch of new buttons and features. Sometimes you forget what everything does or most effective ways to work, so reference the RH2 BrainDump often. Click the little brain icon in the RubberHose 2 panel to open it up at any time. 


Learn by doing

With RubberHose 2, we've done away with video tutorials. Video has it's place, but instead of watching someone use RubberHose, download the tutorial project*. Follow step by step through all the features of the system inside of After Effects and you'll be a pro in no time. 

*RubberHose 2 required for exploring all the new features.

Animation tutorials

The RubberHose system is designed to be fast and super simple –because animation isn't either of those things. You are going to spend a lot of time figuring out how to get characters feeling right. Continue learning by doing and get started on the fundamentals of creating walks. Then go out and pick up the Animator's Survival Kit and say goodbye to your social life.